Game-based Learning, with educator Paul Darvasi
#WeMakeMedia
a podcast about how the culture we produce shapes media and how that goes both ways.
#WeMakeMedia Season 2: On New and Digital Literacies
Episode 2 : Game-based Learning, with educator Paul Darvasi
In this episode I speak with PHD and high school educator Paul Darvasi about game-based-education, how augmented reality can be used to animate urban spaces for learning and the role of artificial intelligence in revolutionizing metrics for evaluating student success.
Paul teaches high school English and media studies at Royal St. George's College in Toronto, Ontario. He’s a lifelong gamer who holds a Master’s degree in Educational Technology (MET) and am a PhD from York University’s Faculty of Education with a research focus on video games and education. He designed The Ward Game, a pervasive novel study, and co-designed Blind Protocol, an Alternate Reality Game (ARG) to instruct high school students on privacy and surveillance. His case studies on The Ward Game and Gone Home will be published as chapters in an upcoming book on frontier teachers from ETC Press. Paul writes and speaks about game-based learning and integrating a variety of games and game elements in classroom settings.
Paul on twitter : @PaulDarvasi
To learn more about Paul’s work: ludiclearning.org
Show notes and related links:
On Blind Protocol - DowDown the Rabbit Hole: How To Turn Your Class into an Alternate Reality Game, By Paul Darvasi
The Ward Game
Ratched show IMDB listing https://www.imdb.com/title/tt7423538/
Netflix Link - https://www.netflix.com/ca/title/80213445
Gone Home (video game about coming home and clues)
https://store.steampowered.com/app/232430/Gone_Home/
https://en.wikipedia.org/wiki/Gone_Home
What Remains of Edith Finch
https://store.steampowered.com/app/501300/What_Remains_of_Edith_Finch/
Her Story
https://store.steampowered.com/app/368370/Her_Story/
Grand Theft Auto V - https://en.wikipedia.org/wiki/Grand_Theft_Auto_V
Paul’s Doctorate paper - Under the Hood: An (Auto) Ethnographic Study of How White Adolescent Males Critically Engage with Race in Grand Theft Auto V,
https://yorkspace.library.yorku.ca/xmlui/handle/10315/37454
https://store.steampowered.com/agecheck/app/271590/
1979 Revolution: Black Friday - https://www.gamesforchange.org/game/1979-revolution-black-friday/
Serious games - https://www.game-learn.com/what-is-a-serious-game/
Is augmented reality (AR) the next level of gaming?, a report by Ericsson - https://www.ericsson.com/en/reports-and-papers/consumerlab/reports/ready-steady-game
Understanding the Pokemon GO phenomenon, Jessica Webb, https://blinkux.com/ideas/understanding-pokemon-go-phenomenon
The Guardian - Urban gamification: can Pokémon Go transform our public spaces?, Francesca Perry - https://www.theguardian.com/cities/2016/jul/22/urban-gamification-pokemon-go-transform-public-spaces
3 AR Ganes to Try During Pandemic, Ryan Anderson - https://arpost.co/2020/05/07/3-ar-games-try-during-pandemic/
Spinning and Winning: How Peloton is revolutionizing fitness, technology, and everything in between , Charlotte Alumni, Digital Initiative - https://digital.hbs.edu/platform-rctom/submission/spinning-and-winning-how-peloton-is-revolutionizing-fitness-technology-and-everything-in-between/
Peloton - incentivizing exercise
Dear White People - https://www.imdb.com/title/tt5707802/
Artificial Intelligence in Education - 5 Main Roles Of Artificial Intelligence In Education , by Lisa Plitnichenko, eLearning Industry - https://elearningindustry.com/5-main-roles-artificial-intelligence-in-education